Current technology allows for the possibility of Artifical Death (maintaining an active signal using MVT-aware circuits).
The ancient Egyptian game Zenet is used as an interface for prototypes because of good technical reasons. There are many reasons why I chose Zenet, even though I am not excluding other approaches based on the same designs and principles. It was the only way that the dead and the living were able to communicate in ancient Egypt. Zenet, despite my experience in hybrid AI and neural nets in the development of game software, particularly active divination systems, is the best solution for bridging the worlds between living and dead. The rules and objectives are slightly different between the two and a smooth transition can be made between these perspectives in real time. Cryogenics has been criticized for claiming that the dead are stealing energy and resources from living people. The Zenet boxes can be solar-powered, which will have no impact on the resources of the living and will also provide a more realistic experience of the sun rising and solar changes. This is important for solar theology in Zenet and Ra. The game is about the movement of the solar (ark). The range of awareness is limited to the events and movements in the Zenet games. This task is not trivial, even with silicon technology. I do not think that \”full revival\” or the retention of memories will be possible for some time.
Source: